Guest post: Nick Stevens
This is the first of my guest blog posts, and my first guest author is Nick Stevens.
Nick is an Artist Member of the International Association of Astronomical Artists, and was on the board of the IAAA for several years. He specialises in realistic 3D rendered depictions of unflown space missions, and the space program of the Soviet Union.
Now, over to Nick…
Computer Graphics for free.
There’s a general perception that computer based graphics is a highly expensive business. And while it is true that the professionals use software with annual licence fees in the thousands of pounds, and high end graphics workstations, you can get very good results using cheap, or even free software. All you really need is a computer, (it does not have to be the latest and greatest), and time to invest in learning it. The second part is important! There’s a lot to learn, and whatever software you use, you won’t find a handy one click button, helpfully labelled “Instant Great Art”.
Types of software.
There are, broadly, several types of software, and I’ll cover those first.
The biggest division is between 2D, (like painting on paper), and 3D software, (making things you can view from any angle). 2D software can be divided into pixel based, (like your screen, essentially a mosaic with lots of tiny tiles), and vector software, where shapes are defined that can be scaled smoothly to the required size.
A good example of a pixel based image would be an icon. And a good example of a vector would be a typeface or font. (As with fonts, vector images are generally converted to pixel images at some point).
With 3D, I’d say the biggest divisions are between general software, (things like Maya, Lightwave 3D, 3D Studio Max) that try to cover all aspects of 3D graphics, and specialist systems that make it easy to do one thing very well, such as Daz Studio, (for characters), or Vue, (Terrains and landscapes).
Whatever you go for you will find that your physical media art skills give you a head start, as you probably already have a good grasp of form and colour.
2D Vector Software – Inkscape
Inkscape is very highly regarded, 100% free, open source, and runs on Windows, Mac, and Linux.
It does the same kind of thing as the (expensive) applications, Adobe Illustrator, Corel Draw, and Freehand – and it supports industry standard formats like .SVG, .PDF, .PNG, and .EPS.
2D Pixel Software – GIMP and Affinity Photo
Gimp stands for GNU Image Manipulation Program, again, it’s 100% free
Again it runs on Windows, Mac and Linux.
Its user interface can take a bit of getting used to, but it does have its strengths. It is perhaps the best at loading obscure and scientific image formats, for example, and is handy to have for those kinds of conversions. Also it now supports higher bit depth colour channels. (Don’t worry if you don’t understand that bit).
Lots of help and tutorials out there too, so Google is your friend!
If you do need something more capable, (and this is the only bit of commercial software I am going to recommend), take a look at Affinity Photo. It’s insanely powerful, yet costs less than the “Lite” versions of the likes of Photoshop. It will even run on an iPad, and gives acceptable performance on my old iPad Air 2. Though I wouldn’t want to stitch together large panoramas with it.
2D Paint software, Krita
Krita, also available for Mac, Windows and Linux is painting software, and is 100% free and open source.
This means that unlike image processing software, (Photoshop, GIMP), it focuses on emulating traditional tools, with the advantages of digital such as undo, and layers. So it will let you work with the digital equivalent of a marker pen, watercolours, or oil paints, reacting to existing elements in a similar way. It works well with Wacom tablets.
General 3D Software: Blender 3D
Blender is a powerful general purpose 3D program, 100% free and again available for Windows, Mac, and Linux. It has some advanced features like a hair and fur system, and fluid simulation. Like any 3D software, it is complex and will take some learning, but it has perhaps the most actively supportive community of any software. So support is second to none while you are learning.
There are entire short films where you can download all the assets, (files, images, models and scenes), to examine. This includes the Pixar style “Big Buck Bunny”, which you can watch here.
If hard science is more your thing, NASA provide plenty of 3D models in Blender 3D format, ready for you to use. You can download them here.
Sculpting software – Sculptris
From the makers of ZBrush, Sculptris is free sculpting software, (Windows and Mac, not Linux).
It’s important to note it is no longer being developed, but even so, pretty good for free. Most 3D software is based on placing points and polygons; sculpting software emulates sculpting with materials, in much the same way that painting programs emulate brushes and paints.
Everything at once!
If you have a somewhat old laptop or desktop, you might want to consider turning it into a Linux system. This will take a bit of getting used to if you normally work on Windows or Mac, but it is very efficient, and will perform much better than it would under Windows or Mac. Every time I boot into Linux it feels like I’ve just had a hardware upgrade.
I’m recommending a particular flavour of Linux, called UBUNTU STUDIO.
It’s a special version of the popular Ubuntu Linux, aimed at creatives. And after installing it on your computer you will find that it comes with a whole mass of graphical tools already installed and configured. And audio tools, video tools, photography tools, and publishing tools. These include Blender, GIMP, and Inkscape.
You can also install it alongside your existing operating system, but that’s outside the scope of this blog post.
While not all the tools included are best in class, (or anything like it), there’s a solid core of extremely useful and powerful software here. And as I said, it will run well even on older hardware.
You can also try before you install, setting up Ubuntu Studio to boot from a USB stick. Instructions are here.
Time, dedication, and talent are much more important than money if you want to get into computer based art. Software will not magically make you an artist, but it will give you the tools you need to become one, even if all you have is an old desktop PC and monitor gathering dust.
For more stuff from me, please visit: www.nick-stevens.com
Huge thanks to Nick for taking the time to put together this very handy blog post, which I’m sure will be useful for a lot of people wanting to get in to computer arts. Do check out Nick’s website – there really is a huge amount of wonderful work there, and give him a follow on Twitter.
I’ll have another guest blog post coming up soon.