My first book, Weird Field World, is now available to buy here. If you’re a regular reader of the blog you’ll know that I ran a successful Kickstarter campaign to fund the book, and now all of the backers’ rewards have been mailed, the book is available to the general public.
The Weird Field World is a project I’ve been working on for around three years. It started off as a couple of little doodles on scrap paper, as I wondered what a spaceship might look like if it had an entirely novel form of propulsion. I figured it might look a little weird, and that name kind of stuck.
I built the project and produced content for it over on Patreon. The income from my supporters there allowing me some time to develop ideas, to write, and to draw lots of spaceships. What I’ve ended up with is a book full of spaceship illustrations, character drawings, written fiction, maps, diagrams, and a lot of world-building. I’m very proud of it, and the feedback so far has been fantastic.
If you’d like a copy, click here to buy one from my shop.
I’ve started a new project over on Twitter. It’s a story, with some illustrations, about a curious Massachusetts harbour town. It’s very obviously, but very, very loosely influenced by the work of H.P. Lovecraft. I’ve wanted to write something vaguely occultish for a very long time, and I think I have finally found an interesting way to do it. If you’re a 2000AD reader (of a certain age) you might remember Luke Kirby and Summer Magic, or if you’re a fan of folk horror you might well know the 1973 British film The Wicker Man. Those two things, as much as Lovecraft, are my influences for Innsmouth I really hope you’ll join me.
Below is the story so far, as it appeared on Twitter. It’s not a continuous narrative, it drops illustrations and other bits of information in-between the story.
The Innsmouth Lights, protecting the New England town of Innsmouth since 1642. Guaranteeing safe passage for vessels all year round, except on those peculiar days when the membrane between this world and others becomes thin and stretched.
Just seven nights remain until the Winter Solstice. Time for the people of Innsmouth to nominate their candidates for King and Queen of the Oceans.
Innsmouth Lightship No 01. Betty Tilley pilots the 01. Keeping the shoals safe for shipping at low tides. She painted the ship in dazzle camouflage last winter, helps avoid unwanted attentions from the depths. If you know what I mean.
The bell on the Black Reef rings loud tonight. The wind is up, and the heavens are hungry.
Dawn brings news of a wreck. Masts prick the shoals like needles in a cushion. Of the crew there is no sign.
The Bishop knocks on every door West of the Rock in Innsmouth tonight, tallying the nominations. East of the Rock, the Cleric does the same. They’ll meet at midnight to tally the numbers. Tomorrow the King and the Queen of the Ocean will be announced to the town.
The Bishop and the Cleric add up the votes. Tomorrow the two young townsfolk and their families will be notified.
West of the Rock live the fisherfolk. To the East, the whalers.
The Pelagic. Innsmouth’s only Tugboat. Piloted by Robert Coppin, whose mother was a fishwife and whose father was a whaler. He’s always felt like he was between people and places.
John Chapman, a whaler’s son, and Jennifer Cochrane, a scallop dredger’s daughter, will be this year’s King and Queen of the sea. Tonight the town, East and West, prepare a feast for their families. Halibut and octopus will be the heart of the festive meal.
Whale irons. Two flued. English. One flued. Toggle. Explosive. Lance. Spade.
It’s quiet across the town today. Last night’s feast and revelry has left people delicate and moody. On the Black Reef, Degorius Priest unloads timber from his clinker-built skiff. He’ll spend half a day there, between tides, building for the solstice ceremony.
Artefact: Granite cephalopod pendant. Probably 17th Century. Found in the footings of the wharf during rebuilding work in 1837.
The Low Ebb.Moses Fletcher inherited the Low Ebb from his father twenty years ago. Since then he’s made a living (barely) fishing for cod, ling, and herring off the Far Banks.
The solstice sun creeps over the horizon, weakly illuminating the rooftops of Innsmouth, through a veil of fog.
As noon approaches, all the townsfolk make their way to the harbour wall. They are dressed in their Sunday best, the whalers all wearing their harpoon brooches, the fishers all wearing a pin of the sealamb. They stand in silence looking out toward the shoals.
The King and the Queen of the Ocean walk towards the dock, flanked by their parents. As they reach the harbour a piper plays a mournful tune.
The Queen is wearing a white knitted dress adorned with pearls. On her head sits a gilded shark’s jaw crown. The King wears an oiled leather tunic, inlaid with rings of iron. On his head, a nautilus shell trimmed with jet.
John and Jennifer kiss their parents goodbye. John’s mother sobs and cries out, her husband holds her tightly. The King and Queen descend the steps of the dock to the waiting rowing boat. The boat is decorated in white shells and pearls, and at the stern a gaff and a harpoon are crossed.
Degorius Priest pushes the boat away from the dock with an oar, and slowly begins to row. The crowds of townsfolk chant softly as the King and Queen make their way to the Black Reef.
Don’t you hear the old sea growlinDon’t you hear the wind a howlin Don’t you hear the captain pawlinDon’t you hear the pilot bawlin Only one more day hungryOnly one more day an empty net The King and Queen we give to theeOur two souls a gift for the sea Let’s not hear the old god callinLet’s not see the waves a thundrin The King and Queen we give to thee
The boat reaches the reef as the chanting stops. Degorius helps the children on to the rocks and seats them in the stout wooden thrones he’d built two days earlier. John and Jennifer are quiet and calm. The air and sea as still as oil.
Degorius rows back to shore alone, reaching the harbour just as the town’s clock began to strike noon. He looked back out to the reef some three hundred yards away, the King and Queen little more than dots to his ageing eyes.
The townsfolk hold their breath as the bell chimes – ten, eleven, twelve. For a second it seems as if time stops, and then…
The sea behind the reef erupts. A great beast surfaces. It’s outline blurred by sea spray and a thrashing of tentacles. Eyes surround a gaping, many-toothed, jaw. Membranous wings shudder and snap. There’s no distinction between head and body, just a leathery mass.
The creature searches the reef, its eyes swelling and twisting, never blinking. The King and Queen, paralysed with fear, soaked by the sea, have its attention now. It leans, or possibly the world tilts, until its shadow falls across them.
The townsfolk know what comes next, and almost all of them avert their eyes, wanting to shut out the horror for another half-year. There’s a wrenching sound that echoes in rock and bone alike, the creature pauses, its mouth becomes a maw – endless and black.
And then, another noise, a man-made sound. A harpoon launches from the end of the whalers quay. Huge, much larger than those that take down the sperm and fin whales, it arcs across the sky. The creature is oblivious, giving no thought to a threat from mere mammals.
The iron spear, its tip multi-barbed and laden with explosives, strikes the creature in the centre of its middlemost eye. A shriek shreds the air as the creature hurls itself backwards – just as the harpoon detonates. The blast rends the beast in to pieces.
Gelatinous flesh, brittle bone, and fragmented teeth erupt in to the air. Silence falls across Innsmouth, before a deep, pulsating, thrum drowns out the sound of the creature falling back beneath the waves. The sound builds. Louder than the most terrifying thunder.
Cracks appear in the fabric of the town. Tiles fall from roofs, the spire on the church cracks and falls to the ground. The whalers’ wharf falls gracelessly in to the sea. As the people of Innsmouth prepare to take cover, another sound gains their attention.
A keening, high pitched whine. It emanates from the Black Reef. Where the creature was, now there was an absence, not simply of the beast, but of anything. And the absence grew larger. An impossible, expanding, sphere of nothingness. People fainted at its wrongness.
Still it grew. Those still standing ran for their lives. A primal need in their very flesh to be wherever the absence wasn’t. And still it grew. The sphere expanded quicker now, reaching the town and its people. It swept over the harbour and enveloped the seafront.
The church, the Chapel, the pubs, the boat makers were all subsumed. The membrane of the aberration sped across Innsmouth, accelerating out from where the creature died. Now a sphere over a thousand yards across. All of Innsmouth was consumed.
Still it grew. The wrongness expanded out, miles to sea, embracing the four lighthouses that spread in an arc from the harbour. The village of Bedfordthorpe, Threkeld Farm, and the dairy at the Needles were all vanished in to nothing.
Then, miles in diameter, the sphere paused. It shimmered in the grey light of the solstice sun, its surface slipping from a petrol dappled rainbow, to a nacreous white. Everything stopped.
The very air paused. Birds stopped still in the air. Waves paused as if made of glass. A fish, caught mid-leap, hung above the sea. Time did not pass.
An eternity could have elapsed, or less than a heartbeat. The sphere vanished, simply ceasing to be. The only evidence of its disappearing the howling of the wind as air rushed in to fill the space it occupied.
Of Innsmouth, no sign remained. A perfect arc of Massachusetts coastline had been eaten by the event, and the sea crashed in to replace the land. Waves heaved back and forth against the virgin shore before settling in to a new arrangement for map-makers to ponder.
The sea forgets quickly and showed no sign of the phenomenon that had robbed New England of a part of it. The air calmed. Birds flew. Fish swam. Waves lapped gently.
Innsmouth was gone.
Time did, or did not pass. The sun and moon raced across the sky, or hung motionless against an unmoving gale.
Eventually, Innsmouth awoke, an island, in a strange and unfamiliar sea.
So ends Chapter One of the telling of Innsmouth. A town once of Massachusetts, now an island in an unfamiliar ocean. A town cleft in two by The Rock. A town of fishers and of whalers. A town beholden to a beast.
I’ve recently bought a new camera, a Fuji X-T4. It’s a more serious beast than my old Olympus Pen EP3. Having a better camera means I have to try and improve my photography skills, and not just rely on the auto settings. The auto settings do a reasonable job in most cases, but by using them on the Olympus, I wasn’t learning anything. Now I have the X-T4 I’m trying to at least shoot on aperture priority mode if not full manual. It’s fun. Not just the photography, but the learning a new skill. Wish I’d started it earlier in lockdown now.
I’m also making more of an effort to get out and about to go for walks and to take photos. It’s great having 1200 acres of royal park on my doorstep, but I kind of know it like the back of my hand now, so it’s well past time to explore new places.
Last Friday I visited Ockham Common, and today I went for a walk around Wisley Common. They are actually part of the same area and habitat, but divided by the A3 road from London to Portsmouth. It’s quite strange to be in the middle of a beautiful open heath or ancient woodland, and yet be only half a mile from one of Britain’s busiest roads. You can just about forget about the road noise once you get walking.
Today’s treats were: hundreds of incredible toadstools and fungi, including the fairytale-like Fly Agaric, which I’d never seen before, and a Scots Pine full of Crossbills, which was another first. Add that to the dozens of Siskins and Redpolls I saw last week at Ockham and it’s been a great time for me to tick things off. I can’t wait to visit both commons again over the different seasons. Maybe in summer I’ll be lucky enough to see the UK’s rarest reptile – the Sand Lizard, or one of its strangest birds – the Nightjar.
Sorry for the lack of posts recently. I’m just coming to the end of finishing off the book and that’s taken a lot of my time over the last few weeks. It’ll be going to print next week, so I should have some time to write a blog post to let you know what I’ve been up to over the summer.
PS. I got a new camera and I’ve spent lots of time in the woods
I’ve been working on the Weird Field World project for about two and a half years. For the first year and a bit it was nothing more than a collection of sketches and doodles, and then I decided to write a bit of background and I got hooked. Just over a year ago I launched my Patreon page to feature solely my Weird Field World stuff, and just yesterday I launched the Kickstarter to produce a book of the project.
It’s a hardback book, full colour, with a mixture of illustrations, sketches, and background prose and fiction. Part art book, part future history.
My funding goal was £2500 initially, with the hope that I’d get up to six or seven thousand. That would mean putting my book in the hands of around 150 people.
I passed my initial funding target in 36 minutes, £5000 in an hour and forty minutes, and right now just over 20 hours since launch, the funding stands at over 11 and a half thousand pounds. I’m absolutely astounded by the reception it’s got – so a huge thank you to anyone and everyone that’s backed or shared the project.
If you’re interested, head over to the campaign page, there are a few different pledge options to choose from.
I’ll post another update here in a couple of weeks and let you know how the fundraising is going.
This is the second of my guest blog posts, and my guest author today is Alastair Temple.
From Alastair’s website –
Alastair is a professional engineer who has been known to dabble in Digital Art and Photography. He is a founding member and administrator of the international art collective The Luminarium.Alastair has worked with a number of clients worldwide ranging from bands and artists such as Delta Mainline and Jonathan Kreisberg to publishers such as HarperCollins.Alastair is from Scotland and is currently based in Malmö, Sweden.
This blog post has taken me quite a long time to write (we are coming up for about 10 months now), partly because I am very good at putting things off and partly because I really wasn’t sure what to write about. When I initially put myself forward for doing this I had suggested that I put together a walkthrough for my piece Going Home, but the more I thought about it, the more it seemed relatively uninteresting (for those that do want it, I have included a quick overview at the end).
It was only after making a more recent piece, my Lighthugger illustration, and how well received it was that I thought of something which will hopefully be more interesting. I realised what I had done well in these pieces, and it is consistent if you look back through my portfolio (for example my first ‘successful’ scifi piece The Guardians has similar features) it is that I hide the lack of details, and hint at them rather than showing them.
This is even clearer when we look at some of the actual models for example those of the jump gate/portal from Going Home. To put it simply I am not a very good modeller, and I can’t paint, so I have needed to come up with some strategies to hide these facts while I slowly improve them. It is these that I will share with you today, and hopefully they will help someone else out there as well.
Model close/ups (lighting and textures removed):
Strategy Number 1 – Scale is your friend The first and simplest way to reduce the detail needed is to make use of large scale scenes. When things are a long distance from the observer, you simply can’t see as much. For example in Going Home I didn’t need to worry about if the windows looked real or the structure made sense because you can’t see it. Scale allows you to think about general proportions of the object and how it fits into your composition while not having to worry about all the little details that make an object look real when close up.
Strategy Number 2 – Utilising Lighting. The second strategy is to use lighting to hide or obscure areas and therefore minimise the detailing required. Here backlighting (or side lighting) is your friend. These types of lighting are dramatic to start with which is a definite bonus, but also they highlight the overall shapes of your objects, the shape of any key components and to use textures to hint at smaller details. If we take for example my Lighthugger piece, the use of backlighting, and the nebula behind the ship allows me to define the conical shape of the ship, highlight the two outboard ‘conjoiner drives’ and the ice shield on the front. I can use textures/displacement maps to hint at panelling and other details on the rest of the ship as well as adding some lights to give an impression of windows/exhaust vents/hangar bays etc, without having to worry about if the actual details make any sense. If we take the same model and piece, and reverse the lighting so it is front lit, then you can quickly see it looks like the simple model it is and there aren’t any real details to speak of.
Strategy Number 3 – Use Assets (by others and yourself) This is a fairly simple and straightforward point. You don’t have to create everything from scratch for every piece. In all of the pieces I have talked about today I have re-used things I created for other projects, I have kitbashed from my own assets and kitbash packs (there are a lot of good free ones out there if you don’t have the budget to pay), I have used textures made by others and I have used generative programs to create things in ways I would not be able to myself.
For example in The Guardians we have:
The large structure I created in Mandulbulb3D, just messing with parameters until I had something I liked.
The lens flare was created by my friend Bobby Myers for me to use for the project.
In Going Home:
The ship was kitbashed,
The planets were both created using Video Co-pilots orb plugin (and the base texture for the gas giant was an acrylic paint texture by Julian Frener).
The engine lens flare is from a pack I bought a while back.
The ship utilises textures by Travis Davies and some created in JSPlacement.
The background nebula is created through a number of fractals made in Apophysis.
So I guess what I am saying is, don’t let your lack of skills in certain technical aspects stop you. Work on them definitely, but in the meantime, minimise their impact on your final piece by starting simple. Concentrate on getting the composition, colours and feel right and try and do a little more each time!
That walkthrough overview for those who are interested:
Model jump-gate in favoured 3D software (I used Cinema4D, but 3DsMax, Blender or any other could easily achieve the same results).
Model or kitbash a spaceship design also in 3D. Include both in the same model so they are lit the same, but render separately to ease composition later.
Make 2 planets, I utilised Video co-pilot’s Orb plugin for After Effects for this and utilised an acrylic paint texture for the gas planet.
Composite in photoshop (note for a central composition like this, you want everything to be almost, but not quite symmetrical).
Add lighting effects, lens flares etc and do final colour corrections.
Save and upload.
Huge thanks to Alastair for putting this blog post together. As someone who is just starting to learn 3D there’s a lot of great advice here. Hope you’ve enjoyed reading this as much as I have. Do check out Alastair’s links, website and social media.
We’ve designed a couple of different airship pins, each in a variety of colours. If you back the Kickstarter you can choose just the one badge or, if you’re really an airship fan, several. We’ve already reached, and surpassed, our funding goal so stretch goals are now in play.
This is the second of my guest blog posts, and my guest author today is Conor Nolan. I’ll quote Conor’s bio from his website, as it’s definitely worth a read.
Conor Nolan’s first memory was getting a paper cut after drawing an amorphous blob meant to be a sumo wrestler. Two and a half decades later he’s still drawing, though practice has reduced risk of injury. After graduating from Pratt Institute in 2012, Conor gradually found his footing in the world of illustration. Since then he has worked with a variety of clients, from VICE to Dark Horse Comics to Dungeons & Dragons, and has had his work appear on posters, shirts, card and board games, beer labeling, record covers, magazines, newspapers and a battery of other platforms. Conor lives in Rhode Island with his dog, where they break up time at the drawing desk with nature walks and well deserved coffee breaks.
Imagine a book of maps. Each page shows a different place, with a multitude of paths leading to a multitude of destinations. Within each path there are beginnings, twists and turns, and eventually, an end. The journeys shown on one page may not resemble the next, but in embarking on each, there are certain consistencies implied: the use of a compass, a continual pressing forward, and the buzzing excitement of seeing your final destination on the horizon. This book, and the myriad journeys within it, looks a lot like my process. Rarely does the path to a final piece share the same route as the last, but all share certain commonalities of exploration, persistence, and fulfilment. Let’s start at the beginning of one such journey, and follow it to its destination.
In early February 2019 I was asked to supply the artwork for a concert poster. The band was Phish, and they’d be playing two shows in July back to back. Inspired by the show structure, it was decided that the poster should be a diptych, with one poster representing each show, and the two coming together to create a single unified artwork. The final art was due in late May, allowing enough time between art delivery and the show for printing. Phish has an avid fan base, and has supported an ongoing legacy with their concert posters, with past artists including Jim Pollock, David Welker, Chuck Sperry, and Ken Taylor, amongst many others—so I was looking forward to being a part of that tradition.
The guidelines for the project were set. The posters would be screen-printed (giving me 3-5 colors to work with) and the dimensions were 16 x 22”. 800 of each night would be printed, and then delivered to my studio where I’d sign them. The subject matter of the art was generally up to my discretion, however it was advised to stay away from fish, skulls and anything too morbid or macabre.
My first step was to start putting ideas down on paper. It was important to me to create an image that would work across both posters, but still feel singular if someone could only afford one of the two. I started to thumbnail possible directions to hash out ideas. These thumbnails are rarely legible to anyone but myself, but excepting this blog post, usually no one but me sees them!
Once I’ve selected the strongest concepts from the pile, I draw out more coherent sketches with additional details and clarifications added. The majority of sketches that I use for professional work don’t include color, but I felt that the limited palette available to me with screen-printing made it wise to consider color earlier in the process than usual.
I submitted the following three sketches, and a short description for each, to the client for review.
The art director for the project reacted positively to these sketches, but suggested there might be room to push things further. Fortunately, there was room in the budget and schedule to allow for this, so she keenly asked for an additional sketch, which I happily submitted.
This concept was a continuation of a narrative that I created in 2015 for my first concert poster for Phish. In that poster, I showed an intergalactic cowboy and his spacesuit-clad horse mining fallen stars from the surface of an alien planet. For this new sketch, the same cowboy was still prospecting a far away world, but this time, he was birdwatching, and taking in the local fauna. One bird in particular is highlighted, with the cowboy’s binoculars fixed on its location. The art director selected it as the sketch to move forward.
My next step was to develop a rock solid drawing. Many years back, I was lucky enough to see a talk by Kali Ciesemier at The Society of Illustrators in New York, where something she said really stuck with me: that the key to a good illustration is a good drawing. As obvious as it seems now, what resonated with me about this advice was the realization that it never pays to be lazy when drawing, especially at the beginning. Consider the eraser your friend! If something doesn’t look right, get rid of it and start anew.
Keeping this lesson in mind, I tend to draw on Bristol paper when working through my drawings, as it can really take a beating with an eraser and not show it too much. Bristol paper is sold by a lot of different brands, at all different price points, but in my experience, the variation in quality between options is minimal. I didn’t have a sheet big enough to match the final size, so I taped two pieces of 12.25 x 15.5” Bristol together, making the entire canvas 25.5 x 15.5”. My preference is always to draw slightly smaller than printing size, as it saves me time when working through an elaborate drawing.
I almost always use Bic mechanical pencils when I draw. I buy them at the supermarket in bulk right after “Back to School” season and everything is on sale—$10 gets me a year’s supply. Their points are consistently and remarkably sharp, which makes them very conducive to detail-oriented work. I also find their erasers to be far sturdier than those on the typical pencil. The main downside to Bic mechanical pencils is that I’m certainly not helping the environment by using a disposable plastic pencil! My 2020 resolution is to invest in more permanent and durable mechanical pencil that I can continually refill.
After the drawing is complete, I scan it with my HP Officejet 7610. It’s both a scanner and decent printer, and has been a reliable workhorse of mine since I bought it in 2012. Since the drawing is smaller than print size, I scan it in at 600dpi. I use my Wacom Intuos Pro tablet to clean problem areas in Photoshop; anything from proportional irregularities to eraser lines to typographic placement is fair game. When I’m happy with the drawing, I change its Color Mode from grayscale to duotone. The duotone color I use is a non-photo blue, for reasons I’ll outline a bit later on. Instructions for this step below:
After this I divided the drawing in half, and printed both halves on separate 11 x 17” pieces of Bristol paper. These two prints are pieced together with archival tape on the backside, revealing the full non-photo blue print of the drawing, and also the start of the inking phase.
Illustrator Henry Pitz wrote in his 1957 book Ink Drawing Techniques that “no medium reveals its deepest secrets except to those who love it”—a feeling that couldn’t resonate more with me. To me, drawing is the battle, and inking is reaping the spoils of war. I find a quality of expression in inking that is unsurpassed. It’s my favorite stage of the whole process, one that I find calms my mind and leaves me oddly meditative.
For these posters, the inking process took me about two and a half days of work. I prefer small brushes for the same reasons I work with mechanical pencils—they can get into tight corners and allow for a lot of detail-orientation and precision. When I ink something large like this, I tend to work in a rotating fashion, starting in a corner, inking a good chunk, and then spinning the paper around to work on another corner. The main purpose of this is to let the ink dry. It’s not uncommon for me to put my hand on wet ink, smudging a segment of the drawing, and rotating the canvas prevents that chance. Another concern I watch out for is prevents natural oils from getting on the paper. These natural oils will show up as fingerprints or palm prints in blacked out areas. It’s a small thing, but I try to prevent it to keep the illustration as pure and high contrast as possible.
Once the inking is completed, I scan it into my computer on grayscale mode at 600 dpi. This mode doesn’t pick up the non-photo blue and therefore the ink drawing is left isolated. The ink drawing is enlarged to print size, and coloring commences. With the amount of adjacent projects I had on the table, I chose to hire a colorist friend of mine, Meg Casey, to color flat the drawing: a process that includes blocking out the main shapes, coloring book style, within the drawing so that shading and color can be applied. Fortunately there was room in the budget for me to hire Meg, and it saved me a ton of time to work on other projects. When I received the flats back, they looked great.
Finally, it was time to figure out coloring. The original sketch was a warm palette, with red, orange, and yellow, plus the white of the paper. After living with this combination for a couple days, I decided to reassess: I found it to be a bit of a strain on my eyes, and too close to my 2015 Phish poster palette as well. I wanted to mellow it down without sacrificing the psychedelic vibe that was achieved by three analogous hues. Intuition told me that a purple oriented palette was the right way to go, but it took me a few tries to get there. Remember, only 3-5 colors could be used since this would be screen printed.
The approved end result was 5 layers. The colors spanned from the deep, dark purple of the line work, to a sky blue that cuts through the purple like lightning.
Here’s how the isolated color palette looks.
With the illustration completed, thus started a back and forth conversation with the very patient Half and Half printing. They received the final print file, and executed the necessary tweaks to get it ready for screen-printing before starting the process. A couple weeks later, the prints arrived, and the quality blew me away. Hats off to the wonderful people at Half and Half. They did impeccable work and I hope to collaborate with them again in the future.
The second to last step was to sign all of the posters. Vanity aside, this was no easy task with 1600 prints! Signing took me another three days, followed by packing the prints up again for transport. Luckily, the venue of the show was only an hours drive from my studio, so I was able to hand deliver the posters myself.
So: one journey ends and many more await. Hopefully you enjoyed the ride, and gained some insight along the way. My process is personal and imperfect at times, but over my career I’ve learned to trust my instinct and do what works for me. Should you have any questions about any of these steps or my work, feel free to reach out at email@example.com.
Thanks to Rob for letting me take up valuable real estate on his blog. He’s a great artist, and a wonderful person.
Massive thanks to Conor for putting this post together for me to publish, I think he did an incredible job – of both the poster and the blog post. Conor’s work really is stunning, and he’s definitely an artist whose work I look out for on social media. Brilliant and inspirational. Do check out his links.
Hi all, apologies for the lack of blog posts in the last few months. I’ve become a little disillusioned with social media lately and that’s meant I haven’t been posting content as frequently. I’m not sure if that’ll change too much, algorithms and the like are taking a bit of the joy out of it. When you post something and it gets half the engagement a similar post was getting a couple of years ago, despite having more than twice the number of followers, it’s a bit discouraging.
Anyway, here’s what I have been up to since summer.
Patreon. I’ve continued to work on my Patreon project – Weird Field World. There’s a bit of info about it here. I’m really enjoying fleshing out the world, adding background, history, little stories and characters. The engagement with my supporters there is great, and it’s very energising to have people to discuss the project with. You can support me here.
Inktober. I failed to finish Inktober this year. I think I just ran out of steam and enthusiasm for the project after a couple of weeks. My plan was to draw a series of little building based, loosely, on the play Under Milk Wood, by Dylan Thomas. I started off OK, but there wasn’t, perhaps, quite enough to go on for a whole month of building drawings. I think I managed 14 or 15 in the end. I was reasonably happy with most of them, and I might add one or two more at some point. A bunch of the illustrations are available to buy, so I’ll add a separate post soon.
Illustration work. This year has been a disappointment compared to last year. Working on a couple of books, plus work in a couple of magazines, some t-shirt designs and a little concept art work meant that 2018 was by far my best year for paid illustration work. 2019 by comparison has been awful. I’ve had a steady flow of private commissions this year, but no major commercial work at all. I’ve worked on concept art for a couple of clients, but both of those projects fizzled out due to publishing or financial issues. It has made me realise that I need to be much more proactive in seeking work, so in the last few weeks I’ve been getting organised. The year has ended brighter, a few little commercial projects have come in over the last two weeks, and I’ve had enquiries about a couple more.
Digital Illustration. A year or so ago I bought myself an iPad Pro and Apple Pencil, hoping to dive in to the world of digital illustration. One of the main reasons for doing so was to be able to produce super clean linework that would reproduce well in print. I have found working digitally a huge, and difficult, leap. The simple act of drawing on something other than paper, even with a matt screen protector on the iPad, has taken a huge amount of time to get used to – and there were many times when I thought it simply wasn’t going to be possible for me. The turning point was a suggestion from Rob McCallum on Twitter that I simply give up working on paper for a while, and only sketch on the iPad. It might seem like an obvious solution, but to draw digitally, and not get the results you want, for even a day was quite a task for me. Gradually, over the course of a couple of weeks things began to feel more natural. I got used to the feel of the stylus on glass, to the way digital lines worked, how to tweak brush settings to suit my way of drawing. Now, although I still have huge amounts to learn, I really do feel comfortable working on the iPad. I even enjoy it. Part of that is down to just how good the iPad and Pencil are, and how great a piece of software Procreate is. Together they are really quite formidable. Adobe and Wacom should be worried, particularly with the lacklustre release of Photoshop for iPad.
Parklife. I’ve continued to get out for walks as often as I can, if not as often as I’d like, in Bushy Park. Getting out in to the fresh air, and out in the open is hugely important for me, particularly if I’ve been stuck at my desk for a few days. I still get a thrill from seeing the variety of wildlife in the park – Red and Fallow deer, woodpeckers, kingfishers, and a huge number of other different bird species. I can’t recommend getting out in to the countryside enough. Make the effort if you can, you won’t regret it.
Reading. I’ve struggled to find moments to read this year. Not commuting in to London at all has been one factor – the only good thing about a three hour commute each day is that it gives you three guilt-free hours to read each day. Apart from that I just don’t seem to have been in the right frame of mind. Perhaps it’s a feeling of guilt – spending time reading when ideally I’d be working – even if I haven’t had the work to do this year. I’ve tried to put things right in the last month or so. I read and thoroughly enjoyed Gareth Powell’s sequel to Embers of War – Fleet of Knives. And Ann Leckie’s Provenance, set in the Imperial Radch universe she introduced us to in Ancillary Justice, was a great read. Currently I’m reading Wilding by the appropriately named Isabella Tree. It’s the story of how she and her (affluent) family set about rewilding large parts of their 1400 acre estate in Sussex.
That’s it for now. I’ll do my best to post more often. Do let me know if there’s anything in particular you’d like me to write about.