this northern boy

Illustrations for an imaginary age

Tag: art

Guest post: Alex Connolly

This is the fourth guest post on this blog, and it’s the most unexpected. Previous guest posts have generally been about the quest author’s work – art, process, methods etc. That’s what I was expecting when I asked Alex to write me something. In an unnecessary show of modesty, Alex decided to not write about himself or his work, but of something much deeper. It’s very good. And you should definitely read his post below, but first, as Alex is too modest, I’ll sing his praises here.

Alex Connolly is an Australian designer and illustrator, living in southern Japan. He’s worked for Neill Blomkamp (director of District 9, Elysium and Chappie), Marvel (I don’t need to add anything here do I?) and Double Damage Games. I first saw his personal work and was blown away. Alex produces incredibly technical mechanical sci fi illustrations. Incredibly designed, but perfectly believable. Check out Alex’s work on his website and twitter.

And now, for Alex…

Ember in the Palm

First of all, I want to thank Rob for the opportunity to write for his esteemed blog.

Our creative agency, while not exclusive to, would be a lot different if it weren’t for the strange and dexterous marvels known as the human hand. No sooner free from the constraints of quadrupedalism, our ancient forebears took to all manner of evolutionary endeavours. Fast forward beyond the adaptive wonders of our Homo habilis ‘Handy Man’ origins, and we arrive not just at the mechanical deftness of our closer relatives, but breakthroughs in creative cognition. 

In three parts, I want to select particular moments in the history of visual communication that celebrate the hand as a creative constant through time. These are not necessarily definitive, more personal picks from a smorgasbord of creative pursuits as we tumble through time. 

The first part deals in the very definition of a touchstone. 

Turning Point I – Wonderwall

Parietal art or ‘rock art’ can be traced almost 40,000 years into prehistory. It is a strong visual demarcation that helps to define our ancestors as not just reactive wanderers, but as possessing an intrinsic creative drive to reflect and record. Naturally, given our physiology and biological perspective, it stands to reason hands feature as some of the oldest rock art in existence. These are our most practical tools; our dexterous and articulated arguably as important as the brains that operate them. 

As such, the oldest rock art currently recorded are hand prints. Two particular locations featuring these antediluvian artworks are the El Castillo cave paintings in Spain and on the Indonesian island of Sulawesi, dated to 39,000 BCE and 37,900 BCE respectively. There has been some speculation as to which species of early human was first to be artistically inclined for its own sake. Conjecture has yet to prove whether Neanderthals committed to stone art in the same way as Homo sapiens, but it is understood that the latter were responsible for both El Castillo and the Liang Timpuseng artworks. 

Both locations were used by early humans as shelters for generations, featuring an array of figurative and symbolic artwork across hundreds, perhaps even thousands of years. Hand art, a form dominated by negative space, has the artist — a shaman or perhaps a leader — place their palm against the rock face and spray ochre or some other form of intentionally-selected stain via their mouth or through a hollowed bone or reed. Theories as to meaning suggest anything from ritual to merely an act of self-actualisation, from ownership to leadership. 

In the end, all share intent. Marking a moment in time in communal space, iconography that is not merely acknowledged by the artist’s contemporaries, but by generations thereafter. Ancestors such as Australopithecus garhi and Homo habilis are often associated by their primitive tool creation and usage, but said usage was largely survival-oriented. In the case of parietal art, it speaks to complex preparation such as the gathering and production of medium, and the conscious capacity to undertake an act that does not directly translate to survival. 

Often perceived as the bare minimum of creative expression, the synaptic leap that could afford such action remains profound. Considering we are the recipients of this moment in time, it elicits what German philosopher Rudolf Otto called the numinous; an arousal of spiritual emotion or an overwhelming sense of awe.

While cave art soon came to showcase cognitive development of the visual cortex, in the ability to render wildlife or spiritual conceits, the state of modern visual communication arguably started with the outline of a hand.

In the next section, I want to share development of another aspect of visual communication; one that took the hand itself as a canvas, creating an ancient artform that crossed cultures and class.

Turning Point II – Shrubs in the Desert

Before hands were pressed to walls in ancient grottos, Neanderthal tribes inhabiting the Iberian Peninsula were known to practice the art of self-beautification, a breakthrough in symbolic-thinking that predated the arrival of Homo sapiens in Europe by 10,000 years. 

This concurrent development in consciousness is evidenced by the discovery of discarded shells containing trace elements of foreign pigments. In essence, crude palettes within which to mix lepidocrocite, haematite, pyrite, and charcoal for the purpose of crafting body paints. Studies suggest that a driving factor for this paradigm was social pressure, as Neanderthal tribes began to condense in lower Europe, and eventually amplified by the arrival of Homo sapiens. Therefore, survival required an intensification of visual impact. This was, in essence, a primeval social mantle atop a Darwinian core, as groups encountered each other and vied for best first impression. It can be argued that little has changed.

Make-up has been a staple of self-expression ever since Humankind’s cousin started mixing hues, expressed throughout history as a signifier of wealth and importance. Egyptian pharaohs associated beauty with spirituality, leading to a ritualisation of cosmetics. Certain minerals such as Malachite and Galena gave the distinctive aqua-green and black tones of Ancient Egyptian eyeliner, with the production thereof being prohibitive and exclusionary. 

Such exclusion has meant that visual communication and its development was often the providence of aristocracy. Monied strands of society who, by merit of position and patronage, inferred artistic appreciation as an upper class pursuit. But not all visual art is beyond the means of the underclass, and in the case of henna, can appeal to and be practiced by all levels of society.

Made from the rugged Lawsonia inermis that flourishes in arid climates, Henna has been used in beautification since the Bronze Age. A powder is ground from the leaves of this resilient plant, then mixed with liquid such as lime juice or tea. After resting, it is applied to the hands, feet or hair, where the now-freed Lawsone molecule binds with keratin, leaving behind a robust, rusty red that lasts for weeks. 

The plant’s abundance, and relative ease of preparation, meant that time was the only prerequisite to usage. 

Henna usage has been recorded from North Africa, throughout the Middle East, to the Sub-Continent and as far as the Malay Peninsula. As impressive as geographical spread is the cosmetic’s sheer universality in the societies who used it. The Hery Sesheta embalmers used henna to decorate nails prior to mummification in Ancient Egypt, and Cleopatra herself used it both in body decoration and in hair dyes. The North African Tuareg and Amazigh tribes took to using henna to adorn their hands with the same ornate patterns they wove into their Ehan tents. Practitioners of all regional faiths found henna an excellent way to bypass texts that forbade permanent tattooing, or frowned upon adornments such as jewelry that could conceivably convey idolatry. 

It was brought into Persia through the Rashidun Caliphate’s westward conquest beginning in 633 AD, and while indigenous usage on the Sub-Continent was speculated to have started earlier, the later Mughal invasion of India in the 16th Century cemented it as a social norm. Contrary to association, the country was one of the last places to take up this art form.

Henna design variation naturally between region and culture. From Mali’s fish bone style to the aforementioned angular geometry of the Algerian nomads, from the ‘dipped fingertips’ of the Hebrews and Copts to patterns produced by string guidelines across Persia; each hand possessed intricate and highly meaningful adornment, reflecting the culture within which the owner existed.

More importantly, this was across the entire socio-economic spectrum. From the poorest castes to the richest nobles, henna was a cultural constant. Mummified remains of peasantry in Ancient Egypt, their rudimentary interment a far cry from the careful preservation of deceased nobility, still exhibited henna pigment on their scarified remains. 

Requiring a level of symbolic interpretation, and aside from practical creations like weaving, henna’s prevalence is visual communication that existed against prohibitive conditions like literacy and status. This highly personal beautification of one’s own hands remains unlike most artistic pursuits in the ancient and medieval worlds at that time. 

In the next and final post, I want to present a critical moment, where the physical and the virtual collide to leave an indelible mark on creative culture.

Turning Point III – Futureworld

It was seen as a dancing band of light displayed on the curved display of a cathode-ray tube, signal voltages rendered in visual form. Ben Laposky’s oscilloscope arrived in 1950, offering the first rudimentary glimpse at a simulated visual future, even if a byproduct of test machinery. 

Twenty-two years later, in a graduate program at the University of Utah, Fred Parke and Edwin Catmull carried what Laposky had started to then-unimagined levels. All it took to leave an indelible mark on visual communication was an industrial-grade research computer and Catmull’s left hand. 

At the time, Catmull was undertaking a research task not in the field of art, but science. It specifically related to the difficulty of rendering and animating curved surfaces on the hardware of the day. This processor-intensive computation favoured simple geometric patterns where vector coordinates could be rendered in relation to each other with comparative ease. As a technical challenge, the human hand was selected to map, compute and animate, as it required the problem of simultaneous movement to be solved. Moreover, rendered not just as rudimentary vectors, but via a technique called texture mapping to give definition and dimension to the model. 

The two made a plaster cast of Catmull’s hand, then set about charting the contures of the model into a series of triangles. Three hundred and fifty interlocking triangles were then measured in relationship to each other using a computerised drafting tool that logged coordinates in three-dimensions, which in turn slowly replicated the cast within a custom CAD program Catmull had coded.

Once all the information was transferred to the computer, so began a case of manipulating vertices in a simulated three-dimensional space, and ensuring that neighbouring sections acted accordingly to realistically portray articulation. Texture-wrapping was then applied over the wireframe, which accounted for light sources and calculated shadowing. It was a new form of sculpture, a simulacrum of the organic in an electronic landscape. And while the painstaking minute-long animation occurred clumsily frame by frame via off-screen photography, this digital hand was a crucial jumping-off point for computer graphics and animation. 

The ramifications for rendering figurative complexity within a synthetic space would cause ripples beyond calculating and testing engineering theories; one minute’s worth of hand-waving would set the imaginations of artists on fire. Without it, genre-defining authors like William Gibson may not have conjured their ideas about virtual reality in quite the same way, if at all. CG may not have come of age in cinema quite so quickly, had Catmull and Parke been satisfied with the crude cylinders and quadrilaterals of the era. This was a watershed moment, in every one of its three-hundred and fifty interconnected pieces.

From the spattered negative space on rock walls to the philosophies behind Univers, visual communication has been a constant but ever-evolving way for humankind to relay their ideas through shape and colour. Environmental and extraneous contact points throughout history supercharged our capacity to render, reflect and record our ideations of the world, with an intent to instill or share them with others. 

Cognitive development in the visual cortex, alongside increasing social elements, suggested that early humans put as much intent into parietal art as the Henna artists of the ancient and medieval worlds. Henna art itself a broad concept that traveled the trade routes, or found contemporaneous usage on account of the plant’s ubiquity. By the time the artform had arrived in the Indian subcontinent, it had spread far and wide, and was used to convey its own myriad stories.

And while it started as a painfully rudimentary process, the mitochondria of Parke and Catmull’s painstaking work exists within each and every 3D project; from Hollywood effects to a kid teaching themselves Blender.

That inherent creative drive, however it bears out, is something to be treasured and cherished. Particularly as visual artists, where the uncanny and ineffable conversation between brain and hand presents itself as an artistic communication, Otto’s numinous is never far away.

Even when the blank page is a burden, or our creative batteries feel flat, therein remains the powerful original spark, one that was pressed against a rockface at the dawn of time. 

Huge thanks to Alex for this fascinating and unexpected guest post. That last sentence will stay with me for a long time. Once again, do have a look at Alex’s website and follow him on Twitter.

You can find prints of my work here

I also have a Patreon page

And you can find more of my work online…
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Commissions for 2021/22

I’m now happily accepting a new round of illustration commissions for 2021/22. If you’ve ever wanted to own some original art – and like my work – now’s your chance.

Commissions

If you would like to buy an original drawing, email me at rob [at] thisnorthernboy [dot] co [dot] uk , and let me know what kind of thing you are looking for. While you can ask me to draw absolutely anything, it’s probably best to stick to subjects and themes that you’ve seen me produce already. I’m not saying I’d never draw a portrait of your cats, for instance, but it’s unlikely. Some subjects I love to draw are:

Ships and Lighthouses
Isometric buildings
Robots
Astronauts
Spaceships
Imaginary places

What you’ll receive will be a black and white pen drawing, on good quality, 220gsm cartridge paper. If you would prefer a colour illustration – let me know and we can have a chat.

You can also request for the illustration to be landscape or portrait in orientation.

I can’t guarantee that every request will be something I’d be happy to draw – but I’ll do my best. If you take a look at previous posts on this blog, or on my Instagram page you can see the kinds of thinks I like to illustrate..

What will this cost?

For an A5 (148 x 210mm) commission I charge £85 + post & packaging.
For an A4 (210 x 297mm) commission I charge £150 + post & packaging.
For an A3 (297 x 420mm) commission I charge £250 + post & packaging.
For an A2 (420 x 594mm) commission I charge £450 + post & packaging.

When you email me to request a commission, if you can include the address you’d like it shipped to, I’ll work out the cost of postage and let you know. If you’re happy with the overall cost I accept payment by PayPal.

When will you get your drawing?

I aim to complete and post all illustrations within one month of receiving payment.

PLEASE NOTE: This post is regarding private, personal commissions. If you want to discuss a commercial proposition – illustrations for a book, game, or anything else that you would be selling, then please get in touch directly.

You can find prints of my work here

I also have a Patreon page

And you can find more of my work online…
Twitter
Instagram
Facebook
Tumblr

Buy Me a Coffee at ko-fi.com

Guest post: Conor Nolan

24_FinalResult

This is the second of my guest blog posts, and my guest author today is Conor Nolan. I’ll quote Conor’s bio from his website, as it’s definitely worth a read.

Conor Nolan’s first memory was getting a paper cut after drawing an amorphous blob meant to be a sumo wrestler. Two and a half decades later he’s still drawing, though practice has reduced risk of injury. After graduating from Pratt Institute in 2012, Conor gradually found his footing in the world of illustration. Since then he has worked with a variety of clients, from VICE to Dark Horse Comics to Dungeons & Dragons, and has had his work appear on posters, shirts, card and board games, beer labeling, record covers, magazines, newspapers and a battery of other platforms. Conor lives in Rhode Island with his dog, where they break up time at the drawing desk with nature walks and well deserved coffee breaks.

You can find more of his work on his web site, Twitter, and Instagram. You should definitely check out Conor’s store too.

Now, over to Conor…

Imagine a book of maps. Each page shows a different place, with a multitude of paths leading to a multitude of destinations. Within each path there are beginnings, twists and turns, and eventually, an end. The journeys shown on one page may not resemble the next, but in embarking on each, there are certain consistencies implied: the use of a compass, a continual pressing forward, and the buzzing excitement of seeing your final destination on the horizon. This book, and the myriad journeys within it, looks a lot like my process. Rarely does the path to a final piece share the same route as the last, but all share certain commonalities of exploration, persistence, and fulfilment. Let’s start at the beginning of one such journey, and follow it to its destination.

In early February 2019 I was asked to supply the artwork for a concert poster. The band was Phish, and they’d be playing two shows in July back to back. Inspired by the show structure, it was decided that the poster should be a diptych, with one poster representing each show, and the two coming together to create a single unified artwork. The final art was due in late May, allowing enough time between art delivery and the show for printing. Phish has an avid fan base, and has supported an ongoing legacy with their concert posters, with past artists including Jim Pollock, David Welker, Chuck Sperry, and Ken Taylor, amongst many others—so I was looking forward to being a part of that tradition.

The guidelines for the project were set. The posters would be screen-printed (giving me 3-5 colors to work with) and the dimensions were 16 x 22”. 800 of each night would be printed, and then delivered to my studio where I’d sign them. The subject matter of the art was generally up to my discretion, however it was advised to stay away from fish, skulls and anything too morbid or macabre.

My first step was to start putting ideas down on paper. It was important to me to create an image that would work across both posters, but still feel singular if someone could only afford one of the two. I started to thumbnail possible directions to hash out ideas. These thumbnails are rarely legible to anyone but myself, but excepting this blog post, usually no one but me sees them!

Once I’ve selected the strongest concepts from the pile, I draw out more coherent sketches with additional details and clarifications added. The majority of sketches that I use for professional work don’t include color, but I felt that the limited palette available to me with screen-printing made it wise to consider color earlier in the process than usual.

I submitted the following three sketches, and a short description for each, to the client for review.

 

 

The art director for the project reacted positively to these sketches, but suggested there might be room to push things further. Fortunately, there was room in the budget and schedule to allow for this, so she keenly asked for an additional sketch, which I happily submitted. 

9_Sketch710_Sketch811_Sketch9

This concept was a continuation of a narrative that I created in 2015 for my first concert poster for Phish. In that poster, I showed an intergalactic cowboy and his spacesuit-clad horse mining fallen stars from the surface of an alien planet. For this new sketch, the same cowboy was still prospecting a far away world, but this time, he was birdwatching, and taking in the local fauna. One bird in particular is highlighted, with the cowboy’s binoculars fixed on its location. The art director selected it as the sketch to move forward.

12_2015Poster

My next step was to develop a rock solid drawing. Many years back, I was lucky enough to see a talk by Kali Ciesemier at The Society of Illustrators in New York, where something she said really stuck with me: that the key to a good illustration is a good drawing. As obvious as it seems now, what resonated with me about this advice was the realization that it never pays to be lazy when drawing, especially at the beginning. Consider the eraser your friend! If something doesn’t look right, get rid of it and start anew. 

13_FullDrawing

Keeping this lesson in mind, I tend to draw on Bristol paper when working through my drawings, as it can really take a beating with an eraser and not show it too much. Bristol paper is sold by a lot of different brands, at all different price points, but in my experience, the variation in quality between options is minimal. I didn’t have a sheet big enough to match the final size, so I taped two pieces of 12.25 x 15.5” Bristol together, making the entire canvas 25.5 x 15.5”. My preference is always to draw slightly smaller than printing size, as it saves me time when working through an elaborate drawing. 

I almost always use Bic mechanical pencils when I draw. I buy them at the supermarket in bulk right after “Back to School” season and everything is on sale—$10 gets me a year’s supply. Their points are consistently and remarkably sharp, which makes them very conducive to detail-oriented work. I also find their erasers to be far sturdier than those on the typical pencil. The main downside to Bic mechanical pencils is that I’m certainly not helping the environment by using a disposable plastic pencil! My 2020 resolution is to invest in more permanent and durable mechanical pencil that I can continually refill. 

14_BicPencils

After the drawing is complete, I scan it with my HP Officejet 7610. It’s both a scanner and decent printer, and has been a reliable workhorse of mine since I bought it in 2012. Since the drawing is smaller than print size, I scan it in at 600dpi. I use my Wacom Intuos Pro tablet to clean problem areas in Photoshop; anything from proportional irregularities to eraser lines to typographic placement is fair game. When I’m happy with the drawing, I change its Color Mode from grayscale to duotone. The duotone color I use is a non-photo blue, for reasons I’ll outline a bit later on. Instructions for this step below:

15_ChangingColorMode16_ChangingColorMode217_ChangingColorMode3

After this I divided the drawing in half, and printed both halves on separate 11 x 17” pieces of Bristol paper. These two prints are pieced together with archival tape on the backside, revealing the full non-photo blue print of the drawing, and also the start of the inking phase. 

18_Materials

Illustrator Henry Pitz wrote in his 1957 book Ink Drawing Techniques that “no medium reveals its deepest secrets except to those who love it”—a feeling that couldn’t resonate more with me. To me, drawing is the battle, and inking is reaping the spoils of war. I find a quality of expression in inking that is unsurpassed. It’s my favorite stage of the whole process, one that I find calms my mind and leaves me oddly meditative.  

19_FullInks

For these posters, the inking process took me about two and a half days of work. I prefer small brushes for the same reasons I work with mechanical pencils—they can get into tight corners and allow for a lot of detail-orientation and precision. When I ink something large like this, I tend to work in a rotating fashion, starting in a corner, inking a good chunk, and then spinning the paper around to work on another corner. The main purpose of this is to let the ink dry. It’s not uncommon for me to put my hand on wet ink, smudging a segment of the drawing, and rotating the canvas prevents that chance. Another concern I watch out for is prevents natural oils from getting on the paper. These natural oils will show up as fingerprints or palm prints in blacked out areas. It’s a small thing, but I try to prevent it to keep the illustration as pure and high contrast as possible.

Once the inking is completed, I scan it into my computer on grayscale mode at 600 dpi. This mode doesn’t pick up the non-photo blue and therefore the ink drawing is left isolated. The ink drawing is enlarged to print size, and coloring commences. With the amount of adjacent projects I had on the table, I chose to hire a colorist friend of mine, Meg Casey, to color flat the drawing: a process that includes blocking out the main shapes, coloring book style, within the drawing so that shading and color can be applied. Fortunately there was room in the budget for me to hire Meg, and it saved me a ton of time to work on other projects. When I received the flats back, they looked great.

20_MegsFlats

https://www.behance.net/megcasey

Finally, it was time to figure out coloring. The original sketch was a warm palette, with red, orange, and yellow, plus the white of the paper. After living with this combination for a couple days, I decided to reassess: I found it to be a bit of a strain on my eyes, and too close to my 2015 Phish poster palette as well. I wanted to mellow it down without sacrificing the psychedelic vibe that was achieved by three analogous hues. Intuition told me that a purple oriented palette was the right way to go, but it took me a few tries to get there. Remember, only 3-5 colors could be used since this would be screen printed. 

21_ColorAttempt122_ColorAttempt223_ColorAttempt3

The approved end result was 5 layers. The colors spanned from the deep, dark purple of the line work, to a sky blue that cuts through the purple like lightning. 

24_FinalResult25_FinalResult226_FinalResult3

Here’s how the isolated color palette looks.

27_FinalColorPalette

With the illustration completed, thus started a back and forth conversation with the very patient Half and Half printing. They received the final print file, and executed the necessary tweaks to get it ready for screen-printing before starting the process. A couple weeks later, the prints arrived, and the quality blew me away. Hats off to the wonderful people at Half and Half. They did impeccable work and I hope to collaborate with them again in the future. 

http://thehalfandhalf.com/printing/

The second to last step was to sign all of the posters. Vanity aside, this was no easy task with 1600 prints! Signing took me another three days, followed by packing the prints up again for transport. Luckily, the venue of the show was only an hours drive from my studio, so I was able to hand deliver the posters myself. 

So: one journey ends and many more await. Hopefully you enjoyed the ride, and gained some insight along the way. My process is personal and imperfect at times, but over my career I’ve learned to trust my instinct and do what works for me. Should you have any questions about any of these steps or my work, feel free to reach out at nolanillustration@gmail.com. 

Thanks to Rob for letting me take up valuable real estate on his blog. He’s a great artist, and a wonderful person. 

You can follow my work here:

Instagram: https://www.instagram.com/nolanillustration/

Twitter: https://twitter.com/conor_draws

Website: www.conornolan.com

Massive thanks to Conor for putting this post together for me to publish, I think he did an incredible job – of both the poster and the blog post. Conor’s work really is stunning, and he’s definitely an artist whose work I look out for on social media. Brilliant and inspirational. Do check out his links.

Thanks again Conor.

Machineries of Joy

gubbins-i-colour

I started a little sketch lately. Nothing more than a doodle really. Started off as nothing on a sheet of copy paper. Wasn’t sure what it was going to be, if anything. But after a few minutes I had a bit of machinery. So I thought I’d carry on. Definitely channeling a little of Geof Darrow’s work on The Matrix, and Katsuhiro Otomo’s Akira, I decided that I’d try and fill the whole page with machinery and cables and wires.

It took a while. But I got there in the end. Here are a few process shots…

Once I’d finished the pencils, I decided I’d scan the illustration, blow it up and print it out, and then drop it on the lightbox for inking. I wanted to go a little larger when I inked it just so I could get a little more detail in, and to make sure the quality was good enough for a print for my store.

The final inked illustration looks like this…

Final-Inks

At the top of the page you can see the colour version I’m working on to be produced as a print.

If you’re interested in the materials I used in this piece…

Pentel GraphGear 1000 mechanical pencil
Daler Rowney Heavyweight cartridge paper
Copic SP Multiliner pens
A3 Minisun lightbox

You can also find prints of my work here

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Commissions for 2019

IMG_1857

I’m now happily accepting a new round of illustration commissions for 2019. If you’ve ever wanted to own some original art – and like my work – now’s your chance.

Commissions

If you would like to buy an original drawing, email me at rob [at] thisnorthernboy [dot] co [dot] uk , and let me know what kind of thing you are looking for. While you can ask me to draw absolutely anything, it’s probably best to stick to subjects and themes that you’ve seen me produce already. I’m not saying I’d never draw a portrait of your cats, for instance, but it’s unlikely. Some subjects I love to draw are:

Isometric buildings
Robots
Astronauts
Spaceships
Imaginary places

What you’ll receive will be a black and white pen drawing, on good quality, 220gsm cartridge paper. If you would prefer a colour illustration – let me know and we can have a chat.

You can also request for the illustration to be landscape or portrait in orientation.

Any other requests – type of landscape, style of robot etc. can be made, but there’s no guarantee I’ll be able to take this into account. I know this sounds a little strict, but I only want to accept commissions that I’ll enjoy drawing right now, and in return you get a lovely surprise when you open your finished illustration.

What will this cost?

For an A5 (148 x 210mm) commission I charge £85 + post & packaging.
For an A4 (210 x 297mm) commission I charge £125 + post & packaging.
For an A3 (297 x 420mm) commission I charge £220 + post & packaging.
For an A2 (420 x 594mm) commission I charge £420 + post & packaging.

When you email me to request a commission, if you can include the address you’d like it shipped to, I’ll work out the cost of postage and let you know. If you’re happy with the overall cost I accept payment by PayPal.

When will you get your drawing?

I aim to complete and post all illustrations within one month of receiving payment.

 

PLEASE NOTE: This post is regarding private, personal commissions. If you want to discuss a commercial proposition – illustrations for a book, game, or anything else that you would be selling, then please get in touch directly.

 

You can find prints of my work here

I also have a Patreon page

And you can find more of my work online…
Twitter
Instagram
Facebook
Tumblr

Buy Me a Coffee at ko-fi.com

 

Inktober 2018

It’s that time of year again where illustrators, artists, and other pen-and-ink wielding entities take part in Jake Parker‘s Inktober initiative.

Last year I only got as far as day eight. A combination of work, and my Inktober drawings being just too detailed and time-consuming meant that I couldn’t complete the project. I will come back to last year’s at some point though. I think Asteroid Belt Blues deserves an ending.

This year I’ve chosen British Folklore as my theme, and each day I’m drawing a creature or a character from some of the wonderfully weird tales we have on the British Isles. Many of the tales I’m drawing I’ve sourced from a couple of great books by Katherine Briggs – British Folk Tales and Legends, and The Fairies in Tradition and Literature. I started with the Lambton Worm, and today (day 18) I drew a Witch-Hare!

Below are all 16 illustrations from the first 17 days. Obviously doing a folklore theme there was no way I was doing anything on the 13th! Each illustration is drawn on A6 (105x148mm) cartridge paper, using Copic SP Multiliners and a Kuretake No.8 Brush Pen. Initial sketches are done with Palomino Blackwings and a Pentel Graphgear Mechanical Pencil.

 

You can find prints of my work here

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The All Father

Odin-final-inks

I was recently asked to draw Odin, the Norse god, for a commission. After a few tweets back and forth, between myself and the buyer, it was decided that a head shot of Odin, featuring his raven familiars – Huginn and Muninn – would work best.

I decided I’d try and make this illustration a little more graphic in composition, so right from the beginning I wanted to try and incorporate some Norse carving.

IMG_4990.JPG

I’m really pleased with how the final illustration came out. I think the details, shadows and textures work really well. Tim, the chap who commissioned the illustration, was pretty pleased too – which is great, and always a relief.

Drawn, as usual, on A5 Daler Rowney Smooth – Heavyweight cartridge paper, using Copic SP Multiliners and a Rotring Tikky.

You can also find prints of my work here

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Available for Commissions

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I’m currently available for commissions, so if you’ve always wanted some original art now’s a great time to get in touch. Commissions start at £60 + postage, and I ship world wide. Whether you want a robot, a spaceship, a creature, an isometric building, a floating island, or something completely different, I’d love to work with you on a commission.

You can leave a comment here on my blog, or drop me an email – rob [at] thisnorthernboy [dot] co [dot] uk

You can also find prints of my work here

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PRINTS!

Prints are now available of a selection of my illustrations. My good friend Jon Elliman has created a site – Ellipress – to produce and sell prints for artists and designers. I’m delighted to be the first illustrator to be involved.

Jon prints using Ultrachrome HD inks and archival quality, 100% cotton papers. The prints he produces look absolutely stunning – just as good as my originals!

We’ve launched with just over a dozen illustrations to choose from, at a few different sizes. There’s also a signed and numbered, limited edition of one of my favourites.

Head over to Ellipress and have a look. If there’s an illustration of mine that you like that we haven’t yet made available, just let us know.

Hillside Cityscape

I’ve done three or four of these illustrations now, each one a little different. Part rundown NYC, part Gotham. Drawn with Copic Multiliners and Rotring Tikky pens on Daler Rowney Cartridge paper.

Hillside Cityscape I

Hillside Cityscape I

Pencilling…

Pencilling…

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Finished pencils.

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Adding ink.

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Finished.

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Hillside Cityscape II.

 

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